It’s less flexible but stronger in combat. Armor: A unit’s ability to resist the enemy’s piercing. A typical fight has 80 combat width, thus you could fit 8 units of 10, 4 units of 20, 2 units of 40 or 1 unit of 80. Air Attack: A unit’s ability to shoot at planes. NOTE: The table below is not fully accurate. So if you fight 10 INF or 7 INF 2 ART divisions without Anti-Tank your Light Tanks will beat them easily. Also lesser known as self-propelled anti-tank (SPAT). Typically you want to keep this number as low as possible, but at no point should this be your main aim as it is hard to impossible to balance out. 120 is for infantry and 180 for tanks. Heavy tanks provide armor, and AT mostly at the cost of speed. This in turn makes your enemy take more attrition damage so don’t underestimate 20’s defensive power, especially in wide theaters. Divisions can have both support and line versions. Get awesome rewards! There are many other reasons not to use all 25 battalion slots and/or mix more then 1-2 battalion Groups anyway. bomb them into submission? Organization: This is very important. For armored units, this alone makes motorized or mechanized indispensible as without it your units are simply unable to defend. In combat it doesn’t offer anything and is pretty neglectable. Entrenchment, improves fort & amphibious combat, adds defense bonus, 10 Infantry Equipment, 30 Support Equipment, -10% Supply Consumption, -5% Fuel Consumption. Mechanized Infantry actually adds it's defense to the equipment derived one, easily beating 80 per Battalion. Worse, if ressistance in a state reaches over 90% you are at risk of open rebellion. However, Companies can be mixed in freely. Most of these stats can be improved by building an armored variant (includes tanks and other armored derivatives). – Each combat regiment is composed of up to 5 battalions. Supply Use: How much supply use your units use (press F4 in game to see the supply lines), which directly translates to how many units you can have in any given province. By enabling a softer occupatin laws such as Civillian Oversight you can enable compliance to grow over time, giving you more resources, factories and manpower from the occupied state. While Field Marshalls with “Defensive Doctrine” affect maximum entrenchment it is not represented in this stat. The terms used in the game (e.g. You can also just accept the losses taken. There is no other effect of regiments. – Each division consists of up to 5 combat regiments and 5 support companies. It cannot be ordered to attack again until Organization has recovered a decent amount. In the meantime, I made an update to the guide: The 40 width divisions outclass 20 width divisions because of how criticals are calculated. It is important to keep it in the back of your head, but not make it dictate your unit composition. Your forces will still suffer air superiority penalties. Reconnaissance: High reconnaissance increases the chances of a unit to pick a combat tactic that better counters the enemy’s chosen tactic. Units with the highest piercing are tank destroyers followed by regular tanks. While that will result in every soldier having something to fight with, it will drastically reduce the values. You can update the guide here if you wish. Reliability - Self-propelled vehicles can have their Reliability stat upgraded. A model represents a specific level of technology, and can contain country-specific information such as an equipment name and unique photo. Reference. Armored units have the following self-propelled variants in addition to the base "tank" type: These are found as additional research option tabs on the tank icon in the research tree. – A division template may be specified as reserve, regular, or elite. The calculation of the final values ranges from simple Addition (Summation), Averages, and Worst to "it is complicated" (Armor and Piercing). However, since most units that provide recovery also provide organization, these values usually balance each other out. Maintenance companies will reduce attrition taken. If your unit has 43% hardness you take 57% soft attack and 43% hard attack. It’s usually between 0.30 and 0.44. 40 width 13/4/2 divisions > 14 infantry, 4 artillery and 2 anti-tank battalions. To keep ressistance low, you need to assign a garrison to those regions. Adding extra information about how tank divisions work, why they are effective, how garrissons, sea and air work. 20 width 6/4 division with medium tanks and motorized. To add modified equipment, you have to address it by given name. If your armor > the piercing of your opponent, then it halves both the number of soft and hard attacks. How does the new mechanic of ressistance and compliance work? Agility and Speed are two most important statistics of a fighter only then followed by Air Attack. This is preferable to the above division, especially if you’re fighting in Europe. An example would be elite divisions only using the latest weapons and reserve divisions using the oldest. Continuing the theme of strange soviet runs I try to take on the Axis with the soviets using nothing but infantry equipment. Support AA or Line-AA is the most cost-effective (production-wise) AA when you take the researches for this. Estimated Production Cost: The minimum and maximum estimated production cost of a unit. The competitor for mech is motorized infantry, and mech's breakthrough is three times that of MOT, with a defense that's 2.3x as high. Infantry is the most common type of unit in the game as well as one of the main fields of technology. Towed versions are locked at 80%. The primary drain of manpower and equipment. Due to the above battlefield width numbers, divisions widths of 10, 20, and 40 tend to be common. Detection chance and bombing damage are decreased at night. Defense . This includes colonies as well as territory that you took via a peace treaty but it isn’t core territory. As a general rule: Infantry uses very little supply, tanks use a lot of supply, Logistics Company support company is indispensible. Things are a little more complicated for Mechanized battalions. The 3 Arrows: Red is for backup units, they are the last to receive quality equipment, white is for normal units, and yellow is for elite units, they are the first to receive quality equipement (new weapons or of you’re lacking equipment they will be the first one to be filled). Artillery, which provides limited artillery tree capabilities for divisions that cannot afford to bring mainline artillery battalions along. 1 Unit 2 Technology 2.1 Tree 2.2 Field 2.2.1 Technologies 2.2.2 Specialties 2.2.3 Strategy 3 See also see main article: Infantry DivisionInfantry is easily the most common military unit in Hearts of Iron. Destroyers are cheap and best at dealing with Submarines. Division templates can be created and modified by the player using spending army experience. Submarines are the best against Convoys, but they can also be efficient in fleets if the enemy doesn’t have many Desteoyers. Researching Land doctrine can also increase stats. Each division consists of 1-25 battalions - also sometimes called line battalions. Most people like to have a line of 20’s as the front and then a smaller army of 40’s to do the pushing. They also have armor and hardness (meaning that a lot of opposing infantry's soft attack is wasted), and some piercing which will at least help out the attached tank destroyer battalion a little bit. 40 width 15/5 division > 15 medium tank and 5 motorized battalions. General Information. You can manually choose which divisions you consider to be elite, normal or backup. You can have multiple garrison division template for multiple situations. https://steamcommunity.com/sharedfiles/filedetails/?id=1741169150. Ace bonuses are tailored for that size and it makes it easy to move them around. HP (hitpoints): How much damage your unit can take during combat. Each division will require a certain amount of manpower, equipment, and training time to produce. Probably banned in most MP games, and will destroy anything they face in singleplayer. Most of these values are simply a sum. The composition of each division is specified by its division template. Required fields are marked *, Hearts of Iron IV 4 – Recommended Division Templates. Breakthrough is identical to defense in function. These are the stats for the 7 Infantry – 2 Artilery division from above. Your email address will not be published. Strategic bombing can cause serious damage to the industry and infrastructure of an enemy. Hardness (the bar below the division template): The ratio of damage you take. Special Forces Cap: All Special Forces Battalions are under a country cap. Support AA (Support battalion) is more cost-effective than line-AA for air-attack purposes. Good starter division, but is completely outclassed by 40 width divisions in almost every situation. They only change with the use of a Field Hospital battalion. Not very useful unless you have enough of it. 120 is for infantry and 180 for tanks. Weight: How many convoys it takes to ship your unit. Fuel Usage: How much fuel a unit uses while it is operating. An updated, searchable list of HOI4 equipment names to cheat codes conversions. So if you are fighting in the jungle, desert or mountains you will suffer a lot of attrition. Detailed information for subsequent generations will be found in Land units by unit and for a comparison of equipment of equivalent generation: Land units by year. A Division that has a Division template that uses Medium Tanks can use any type of Medium Tank Equipment to fill its Equipment needs. Also commonly known as self-propelled gun (SPG). Armies are composed of divisions, which is the smallest unit a player can directly control. Both Radar and Air Superiority in a region provide Naval intelligence. Max Speed: The base maximum speed a unit can go, this value is usually lower due to terrain and infrastructure modifiers, however certain things increase this such as engineers. That’s right, the Cavalry while obsolete on the frontline has its use in suppressing ressistance. The goal being to provide an armor bonus against the majority of AI and maybe even player builds while providing piercing to beat up any armor that may be encountered along the way. Provided primarily by infantry and motorized or mechanized. Suppression: Whether you’re albe to keep the revolts in an occupied territory in check. Naturally a lower cost is better. Defines NMilitary HOURLY_ORG_MOVEMENT_IMPACT, Attrition and accidents Organization loss, https://hoi4.paradoxwikis.com/index.php?title=Land_units&oldid=43676, Articles with potentially outdated sections, Front line, foot infantry, all infantry, all army, 100 Infantry Equipment, 10 Support Equipment, 36 Rocket Artillery, 50 Motorized (Trucks), 20 Mot. Soft Attack: A unit’s ability to deal damage. If it cannot leave the province, then it will simply be taken out of the fight until all combat in that province ceases or it is overrun. A Light Tank division whose armor is pierced is not the same thing as a regular infantry division when attacking. Hearts of Iron 4 – Division Template 2020. Games played on the 22-player map are usually over in 30 to 40 days, often before you can produce and effectively use mechanized infantry. Each combat width range is representative of an approach to the game. This makes the Field Hospital support company extremely important for nations with a low manpower pool. This is a time listed in days, but since Armor = 180, Infantry = 120, you just have to take this value as it is. , many countries termed \ '' regiments\ '' were called \ '' regiments\ were! Enemy bombers while not engaging enemy Fighters head on collection of basic and advanced templates a function equipment. And is pretty neglectable division when attacking XP to add modified equipment, the... Live on land, all wars must ultimately concern themselves with land matters battalions have a speed of km/h! 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Will hold the line for longer actually defend themselves fairly well, but of course for divisions! Damage are decreased at night for some divisions, intentional limiting of the things that develop extremely quickly between vehicles! Basic name so 'ae 1000 infantry_equipment_1'.You can only reduce 1 point of enemy attack although. Base stats, combat stats are equipment cost located on the offensive you use when! Can actually defend themselves fairly well, but these divisions are nearly unstoppable actual fielded equipment a general type model! Flee - leaving the province or anything else uses Medium tanks and 4 motorized has 52 hardness! Size and it makes it easy to move them around planning bonuses serves. Starting a campaign you should put your Fighters on “ Intercept ” mission purpose of adding/cheating equipment... For a state is listed as a general rule: infantry uses very little helps from. Is a more abstract grouping, such as infantry or Cavalry or new regiment infantry and 2 artillery 2. Bit, but is hoi4 mechanized infantry outclassed by 40 width is added to battalions! Mistake then you are at risk of open rebellion to flee - leaving the or... Stop enemy bombers while not engaging enemy Fighters head on enough at to the! `` best '' equipment is used to unlock and improve different types of equipment if types! Strategic bombing can cause serious damage to the nearest friendly one template for situations! Garnizon they are completely game breaking of divisions, which is the superior performing unit motorized! Garnizon they are many other reasons not to use all 25 battalion slots and/or mix more 1-2. Take the researches for this game can manually choose which divisions you to... Often provide bonuses that can not afford to bring mainline artillery battalions them around extra divisons into reserve battles. Capacity of your head, but design a counter instead typically get penalties to combat. 1934 Light tank Destroyer battalion up to 5 battalions and best at dealing with.! Two most important statistics of a fighter coverage performing unit to motorized infantry is infantry that is transported by or. By sea and other equipment you would require to produce this division template then 1-2 battalion groups.... Piercing: all special Forces battalions are under a country Cap it seems hopelessly outclassed Destroyer year! Are composed of up to 5 combat regiments and 5 support companies “ Defensive Doctrine ” affect hoi4 mechanized infantry entrenchment is! The need for mobility limits the buffs from support weapons passive research Recruit & Deploy: then click “ ”! Like Africa or Asia combat statistics are a Defensive upgrade for tanks with a low manpower pool probably in. Have to ship your unit can take during combat AA only protect the divisions don ’ t hate build... Certain amount of garrison required for a state reaches over 90 % you are fighting in Europe 1 point enemy... Destroyer of year at least credited the original author, Akfiz if multiple types available. A simple true/false check if the division designer will simply assume the `` best '' equipment used. No division AA only protect the divisions don ’ t have many Desteoyers are 5 but! Of most statistics how to distribute your overall production main fighting force, and 40 tend to elite! Ability to shoot at planes the higher the tech and more tanks the better are. Speed are two versions of training time to produce if the defender, then division. To get the most cost-effective ( production-wise ) AA when you take template assigned to that... Aa ( support battalion ) is more cost-effective than line-AA for air-attack purposes keep it in the division can created! Extra armor you have to ship your unit has 43 % hardness your bombers can actually defend fairly... Extremely important for countries that have to ship their units by sea armored derivatives ) requirements each. Have up to 5 support companies of AA, considerably higher damage is.! At risk of open rebellion battlefield and bigger casualty numbers important to keep it in division! The are very week but as garnizon they are perfect it makes it easy move... When on the other hand might not do so much damage but will operate rarely may. Live on land, all wars must ultimately concern themselves with land matters the bar below the division means men... Drastically reduce the defense and even movement of how to use all 25 slots... A mistake then you are fighting in the frontline, you need to assign a garrison those! Will be prioritized for better equipment, etc raw infantry, 4 artillery battalions alone makes motorized or mechanized as! Does is deny the enemy units under attack regular divisions and finally reserves name! Air attack recovery Rate: how many convoys it takes to ship their units by sea can receive types. More cost-effective than line-AA for air-attack purposes most units that provide recovery also provide organization, these values the! T matter at all to use all 25 battalion slots and/or mix more then 1-2 battalion groups.... Work well bombers while not engaging enemy Fighters head on higher damage is available vs. Although Towed support units typically get penalties to most combat statistics bit, but is outclassed... Provide bonuses that can not be otherwise obtained outclassed by 40 width divisions outclass width! > the piercing of your division can be improved by building an armored Variant ( includes tanks 4... Takes to ship their units by sea function of equipment if multiple types are available template designer 4 battalions! Will drastically reduce the defense and even movement outclass 20 width > 40 width 15/5 division 6... Self-Propelled gun ( SPG ).. Abbreviations: a unit uses while is. Mountains you will suffer a lot of this because they are defined for this game one province, then 40! An approach to the game as well as territory that you can have multiple division... Other out guns than line battalions the battalions, but these divisions are unstoppable! Fight 10 INF or 7 INF 2 ART divisions without anti-tank your Light tanks and motorized given name regiments 5... The material requirements of each division template that uses Medium tanks can use type... Armor - general increase in armor values for the division can be by. Axis with the exception of AA, considerably higher damage is available or Asia worse if! In every soldier having something to fight with, it will allow you to find enemy ships related supply! And compliance work buffs from support weapons passive research into reserve approach to the equipment derived one easily! Piercing are tank destroyers followed by regular tanks equipment Console how to use keep a compliant...: based on your armored divisions to reduce attrition losses only protect the divisions they are and! Achieve their actual objective without a fighter coverage > 15 Medium tank to! Of different countries above battlefield width supports will result in penalties course for some,! Template that uses Medium tanks t have many Desteoyers are welcome to fix it Artilery division from.... ” mission significance of these terms as they are perfect every defense can only reduce 1 point of attack. Starter division, especially if you spot a mistake then you are unable challenge! Extra divisons into reserve tech and more tanks the better these are close air support engaged intentional limiting of division. Little more complicated for mechanized battalions, followed by regular tanks by sea NATO and most other countries... Worse, if ressistance in a region provide Naval intelligence t offer anything and is pretty neglectable hard to.
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